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Pfeiffer Gilles
gpepper
Modeling


Location:
Grenoble, France

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English, French, Spanish

Member Since:
April 2003

Last Updated:
8 May 2009

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Anatomical character
Maya, mental ray, Photoshop, ZBrush
January 2009


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Here is a work to explain the cynematic of a shoulder.
mesh from make human, skeleton from share CG...
everything rendered seperatly in maya with SSS, 3 point lights, occlusion,etc.
Composited in photoshop.
The goal is to animate the shoulder in 6 different videos. character, skeleton and muscles...

 
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