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<title>gpepper's CGPortoflio Gallery</title>
<link>http://gpepper.cgsociety.org/gallery/</link>
<description>gpepper's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>WW1 Terrains</title>
	<link>http://gpepper.cgsociety.org/gallery/673888</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1221129718_small.jpg"><br><br>These are pictures done for the future Ageod's game World War One.<br />
Several terrains with many different seasons, weathers, climates, etc.<br />
Fun to do with Vue ! ]]>
	</description>
	<pubDate>Thu, 11 Sep 2008 10:42:01 +0000</pubDate>
	</item>
	<item>
	<title>1914 Plane</title>
	<link>http://gpepper.cgsociety.org/gallery/664534</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1218835535_small.jpg"><br><br>Here is a model made in Maya and rendered in Vue. <br />
]]>
	</description>
	<pubDate>Fri, 15 Aug 2008 21:25:37 +0000</pubDate>
	</item>
	<item>
	<title>Cuirassé</title>
	<link>http://gpepper.cgsociety.org/gallery/664533</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1218835401_small.jpg"><br><br>a boat done by my friend Laurent Antoine Lemog. Rendered in Vue 6 Xstream. Some post work in photoshop for the foam, the smoke...]]>
	</description>
	<pubDate>Fri, 15 Aug 2008 21:23:24 +0000</pubDate>
	</item>
	<item>
	<title>Amazonia</title>
	<link>http://gpepper.cgsociety.org/gallery/659950</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1217755677_small.jpg"><br><br>Inspired by a photo of amazonia.<br />
Done in Vue Xstream.<br />
Spectral sky, ecosystem and manual positioning for the plants. The water have a subsurface scattering effect. some color correction and contrast in Vue and a bit of orange felling added with layer mode in photoshop...]]>
	</description>
	<pubDate>Sun, 03 Aug 2008 09:28:00 +0000</pubDate>
	</item>
	<item>
	<title>Obsolete</title>
	<link>http://gpepper.cgsociety.org/gallery/589177</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1201517137_small.jpg"><br><br>Here is the render in Maya with Mental ray, misss, occlusion, displace...]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 10:45:56 +0000</pubDate>
	</item>
	<item>
	<title>Obsolete wip</title>
	<link>http://gpepper.cgsociety.org/gallery/589176</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1201516946_small.jpg"><br><br>This is the remake of a Chetzar's painting, Obsolete.<br />
I'm still on it.<br />
Base in maya and detailing and painting in ZB...]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 10:42:53 +0000</pubDate>
	</item>
	<item>
	<title>Realtime render bag</title>
	<link>http://gpepper.cgsociety.org/gallery/589174</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1201516735_small.jpg"><br><br>The same bag in realtime...]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 10:39:17 +0000</pubDate>
	</item>
	<item>
	<title>The prussian guy's bag</title>
	<link>http://gpepper.cgsociety.org/gallery/589169</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1201515957_small.jpg"><br><br>Here is the prussian's bag. ZB modeling...]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 10:26:30 +0000</pubDate>
	</item>
	<item>
	<title>Realtime Prussian soldier</title>
	<link>http://gpepper.cgsociety.org/gallery/589167</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1201515728_small.jpg"><br><br>the realtime render of it...]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 10:22:43 +0000</pubDate>
	</item>
	<item>
	<title>Prussian soldier</title>
	<link>http://gpepper.cgsociety.org/gallery/589165</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1201515476_small.jpg"><br><br>This is a test in Maya and Zbrush. Model a character not realistic for a game.<br />
Low poly in maya, ZB details and Realtime render in Maya...]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 10:18:11 +0000</pubDate>
	</item>
	<item>
	<title>Wereckicken</title>
	<link>http://gpepper.cgsociety.org/gallery/519363</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1193328977_small.jpg"><br><br>Here is the chicken I'm working on for the cgsociety challenge &quot;Strange Behavior&quot;.<br />
<br />
Maya and zbrush modeling, Zbrush and photoshop texturing and Mental Ray with SSS fast skin...]]>
	</description>
	<pubDate>Tue, 17 Jul 2007 17:12:49 +0000</pubDate>
	</item>
	<item>
	<title>The were chicken final</title>
	<link>http://gpepper.cgsociety.org/gallery/589157</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1201514276_small.jpg"><br><br>This is the final still made for the Cgsociety contest &quot;Strange Behavior&quot;....]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 09:58:23 +0000</pubDate>
	</item>
	<item>
	<title>Face</title>
	<link>http://gpepper.cgsociety.org/gallery/589160</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1201514558_small.jpg"><br><br>A quick mudbox test...]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 10:02:58 +0000</pubDate>
	</item>
	<item>
	<title>Alien test</title>
	<link>http://gpepper.cgsociety.org/gallery/589159</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1201514402_small.jpg"><br><br>A quick sketch with Mudbox...]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 10:00:26 +0000</pubDate>
	</item>
	<item>
	<title>Dickie</title>
	<link>http://gpepper.cgsociety.org/gallery/464363</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1171625422_small.jpg"><br><br>This is a quick modeling test during a lesson with my students. Then I decided to zbrush it and render it with MR with SSS and displace.<br />
All Maya and Zbrush work, modeling, texturing, render...]]>
	</description>
	<pubDate>Fri, 16 Feb 2007 11:30:24 +0000</pubDate>
	</item>
	<item>
	<title>The parachutism</title>
	<link>http://gpepper.cgsociety.org/gallery/331658</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1142946026_small.jpg"><br><br>This is the character I created for the Cgsociety challenge &quot; Spectacular&quot;.<br />
Not finished...<br />
The base mesh was done in Maya, detailed and textured in Zbrush. Rendered in 3Dsmax with Mental Ray...]]>
	</description>
	<pubDate>Tue, 21 Mar 2006 13:00:34 +0000</pubDate>
	</item>
	<item>
	<title>The skydiver</title>
	<link>http://gpepper.cgsociety.org/gallery/589164</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1201515161_small.jpg"><br><br>This is anaother render of the skydiver I did for Spectacular, one of the Cgsociety contest...]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 10:13:18 +0000</pubDate>
	</item>
	<item>
	<title>Le Cabanon</title>
	<link>http://gpepper.cgsociety.org/gallery/273198</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1125770336_small.jpg"><br><br>Hi everyone !<br />
Here is my latest image:<br />
Everything is modeled in Maya except the trees which are modeled and textured in Zbrush. All the textures are made in Photoshop from photos I've shot in my garden. The vegetation is made in 3Dsmax with Particle Flow with instanced geometries...<br />
The render is made in Maya with Maxwell and its incredible physical sky !<br />
Some tweaking of color and luminosity in photoshop...<br />
Hope U like !<br />
<a href="http://gpepper.free.fr/image/high_res.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Sat, 03 Sep 2005 17:59:00 +0000</pubDate>
	</item>
	<item>
	<title>The Rootmen's Journey</title>
	<link>http://gpepper.cgsociety.org/gallery/363484</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1148902971_small.jpg"><br><br>Here is the picture I have made for the Cgsociety's challenge &quot; The Journey begins&quot;.<br />
Lots of Zbrush work from a Maya geometry. Rendered with Maya software, Mental ray and Zbrush. Most of the textures were done in Zbrush...]]>
	</description>
	<pubDate>Mon, 29 May 2006 11:42:53 +0000</pubDate>
	</item>
	<item>
	<title>The Rootmen's Leader</title>
	<link>http://gpepper.cgsociety.org/gallery/348903</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1145688752_small.jpg"><br><br>Another view of my character made for the &quot;Journey begins&quot; Challenge.]]>
	</description>
	<pubDate>Sat, 22 Apr 2006 06:52:35 +0000</pubDate>
	</item>
	<item>
	<title>The Root's Leader</title>
	<link>http://gpepper.cgsociety.org/gallery/344819</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1144822676_small.jpg"><br><br>Here is the leader of the rootmen.<br />
Modeled in maya using &quot;live&quot; snap option on a poly surface. I draw curves on my base rootman. Then extruded...<br />
Leaves are generated with Particule flow in 3dsmax using 4 different instances. The extra roots were modeled in maya and texturerd in Zbrush.<br />
Rendered with mental Ray in maya.]]>
	</description>
	<pubDate>Wed, 12 Apr 2006 06:18:00 +0000</pubDate>
	</item>
	<item>
	<title>The Rootman</title>
	<link>http://gpepper.cgsociety.org/gallery/331652</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1142945804_small.jpg"><br><br>This is the character of my entry in the Cgsociety challenge &quot; The journey begins&quot;.<br />
Base mesh modeled in Maya, detailed and texture in Zbrush with some Photoshop through Zapplink.]]>
	</description>
	<pubDate>Tue, 21 Mar 2006 12:56:54 +0000</pubDate>
	</item>
	<item>
	<title>Prisoner Of Oneself</title>
	<link>http://gpepper.cgsociety.org/gallery/241935</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1116578466_small.jpg"><br><br>Hi everybody.<br />
Here is my final image of the Cgtalk challenge &quot;Master and servants&quot;.<br />
It was created with Maya, to have a base mesh and to give the pose, then exported in Zbrush, subdivide a lot ! remodeled and then texture material and render are made in Zbrush.<br />
Then the final render was composed in photoshop and I add the light effect too...<br />
<a href="http://gpepper.free.fr/image.huge.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Fri, 20 May 2005 08:41:13 +0000</pubDate>
	</item>
	<item>
	<title>The mechanical spider</title>
	<link>http://gpepper.cgsociety.org/gallery/331665</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/33317/33317_1142946389_small.jpg"><br><br>A bot done for another Cgsociety challenge... Never finished. Modeled in Maya and rendered with MR.<br />
Nurbs and poly modeling...]]>
	</description>
	<pubDate>Tue, 21 Mar 2006 13:06:31 +0000</pubDate>
	</item>
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